查找 rayResList 是否存在你所点击的按钮 存在则不是透明的 不存在则是透明的
- eventData 为鼠标点击的位置 使用UI事件传递下去的数据即可
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| List<RaycastResult> rayResList = new List<RaycastResult>(); EventSystem.current.RaycastAll(eventData, rayResList);
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参考链接Unity3d Ugui 24 EventSystem事件机制“
“Texture2d 缩略图” “### 制作Texture2d 的缩略图
更改Texture的尺寸,并返回新尺寸的 texture
用法:var newText = texture.NewSize(128, 128);
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public static class TextureExtent {
public static Texture NewSize(this Texture tex, int width, int height) { if (null == tex) return null;
tex.filterMode = FilterMode.Point; RenderTexture rt = RenderTexture.GetTemporary(width, height); rt.filterMode = FilterMode.Point; RenderTexture.active = rt; Graphics.Blit(tex, rt); var nTex = new Texture2D(width, height); nTex.ReadPixels(new Rect(0, 0, width, height), 0, 0); nTex.Apply(); RenderTexture.active = null; return nTex; }
}
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